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  • ๋ถ„๋ฅ˜ ์ „์ฒด๋ณด๊ธฐ (54)
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      • ๐Ÿ‘“hololens&MRTK (4)
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    [holoLens2 ๊ฐœ๋ฐœ ํŠœํ† ๋ฆฌ์–ผ] HoloLens 2 fundamentals: develop mixed reality applications (2)

    2022. 3. 2.

    by. ํ•ด๋Š”์„ 

    ์ด ๊ธ€์€ ๋‹ค์Œ์˜ hololens2 fundamentals ํŠœํ† ๋ฆฌ์–ผ์„ ๋”ฐ๋ผํ•˜๊ณ , ์ด๋ฅผ ์ •๋ฆฌํ•˜์˜€์Šต๋‹ˆ๋‹ค.

    https://docs.microsoft.com/en-us/learn/paths/beginner-hololens-2-tutorials/

     

    HoloLens 2 fundamentals: develop mixed reality applications - Learn

    Explore best practices for developing Azure-enabled mixed reality applications with the Mixed Reality Toolkit.

    docs.microsoft.com

    2. Place a Mars Rover object in the scene and work with hgrids and intelligent object tracking

    1) Introduction

    • MRTK์—์„œ, placement tool์€ ๋ณต์žกํ•œ spatial placement์— ๋™์ ์œผ๋กœ ํ™€๋กœ๊ทธ๋žจ์„ ๋ฐฐ์น˜ํ•  ์ˆ˜ ์žˆ์Œ.

     

    <๋ฐฐ์šฐ๋Š” ๊ฒƒ>

    • scene์—์„œ์˜ position objects
    • MRTK's grid object collection feature
    • solver๋ฅผ ์ด์šฉํ•ด object reposition
    • solver๋ฅผ ์ด์šฉํ•ด ์œ ์ €๋ฅผ object๋กœ ์•ˆ๋‚ด?

     

    2) Position game objects and set visibility

    • RectTransform feature : 2D object์˜ ์œ„์น˜๋ฅผ ๋ณ€๊ฒฝ (move, rotate, scale tools)

     

    <Parent object>

    • unity์—์„œ๋Š”, object๋“ค์€ hierarchy system์„ ์‚ฌ์šฉ
    • game world ๋Œ€์‹ , parent game object์™€ ๊ด€๋ จ๋œ ๋ชจ๋“  transform changes๋ฅผ object๊ฐ€ ์ˆ˜ํ–‰ํ•˜๋ ค๊ณ  ํ•  ๋•Œ,  game object๋ฅผ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋‹ค (?) 

     

    <Prefab -์กฐ๋ฆฝ์‹->

    • completely configured game object๋ฅผ ํ–ฅํ›„ ์‚ฌ์šฉ์„ ์œ„ํ•ด ํ”„๋กœ์ ํŠธ์— ์œ ์ง€๋  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๋ณ„๊ฐœ์˜ ์ปดํฌ๋„ŒํŠธ.

     

    <Scene Visibility>

    • scene visibility control : in-game visibility์˜ ๋ณ€ํ™” ์—†์ด, game object๋ฅผ ๋ณด์ด๊ฑฐ๋‚˜ ์ˆจ๊ธธ ์ˆ˜ ์žˆ์Œ.
    • ์ˆ˜ ๋งŽ์€ game object๋“ค์„ ๋ณต์žกํ•œ scene์—์„œ ์ž‘์—…ํ•  ๋•Œ ์œ ์šฉํ•จ.
    • hierarchy window์—์„œ eye icon์„ ์„ ํƒํ•ด์„œ game object๋ฅผ ์ˆจ๊ธธ ์ˆ˜ ์žˆ์Œ

     

    3) Exercise - Position game objects and set visibility

    <Parent object>

    • unity์—์„œ๋Š”, object๋“ค์€ hierarchy system์„ ์‚ฌ์šฉ
    • game world ๋Œ€์‹ , parent game object์™€ ๊ด€๋ จ๋œ ๋ชจ๋“  transform changes๋ฅผ object๊ฐ€ ์ˆ˜ํ–‰ํ•˜๋ ค๊ณ  ํ•  ๋•Œ,  game object๋ฅผ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋‹ค (?) 

     

    (์ถ”ํ›„ ์ถ”๊ฐ€ ์˜ˆ์ •)

    ์ €์ž‘์žํ‘œ์‹œ (์ƒˆ์ฐฝ์—ด๋ฆผ)

    '๐Ÿ“šSTUDY > ๐Ÿ‘“hololens&MRTK' ์นดํ…Œ๊ณ ๋ฆฌ์˜ ๋‹ค๋ฅธ ๊ธ€

    HoloLens2์—์„œ ์ด์ƒํ•œ ๋””๋ฒ„๊น… ์ฐฝ ๋„๊ธฐ  (0) 2024.12.19
    [Unity] You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings ์—๋Ÿฌ  (0) 2022.07.04
    [holoLens2 ๊ฐœ๋ฐœ ํŠœํ† ๋ฆฌ์–ผ] HoloLens 2 fundamentals: develop mixed reality applications (1)  (0) 2022.01.15

    ๋Œ“๊ธ€

    ๊ด€๋ จ๊ธ€

    • HoloLens2์—์„œ ์ด์ƒํ•œ ๋””๋ฒ„๊น… ์ฐฝ ๋„๊ธฐ 2024.12.19
    • [Unity] You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings ์—๋Ÿฌ 2022.07.04
    • [holoLens2 ๊ฐœ๋ฐœ ํŠœํ† ๋ฆฌ์–ผ] HoloLens 2 fundamentals: develop mixed reality applications (1) 2022.01.15
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