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Home
  • ๋ถ„๋ฅ˜ ์ „์ฒด๋ณด๊ธฐ (54)
    • ๐Ÿ“šSTUDY (51)
      • ๐Ÿ‘“hololens&MRTK (4)
      • ๐Ÿ“œ3D slicer&DICOM&ImageJ (0)
      • ๐Ÿ‘€ coding test๋Œ€๋น„ (4)
      • ๐Ÿ”ฅPytorch ML&DL (14)
      • ๐Ÿ’พ์ž๋ฃŒ๊ตฌ์กฐ (3)
      • ๐ŸŽซDart&Flutter (6)
      • ๐ŸŽ‡๋‹คํ• (dafit.me) (12)
      • CUDA (1)
      • Etc (7)
    • ๐Ÿ“ƒPAPER (2)
    • ๐Ÿ€DAILY (1)
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AtoZ; ์ฒ˜์Œ๋ถ€ํ„ฐ ๋๊นŒ์ง€ ๊ธฐ๋กํ•˜๋ ค๊ณ  ๋…ธ๋ ฅํ•ฉ๋‹ˆ๋‹คโœ

  • ๐Ÿ“šSTUDY/๐Ÿ‘“hololens&MRTK

    [Unity] You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings ์—๋Ÿฌ

    2022. 7. 4.

    by. ํ•ด๋Š”์„ 

    You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.

     

    Hololens 2์—์„œ unity๋ฅผ ์ด์šฉํ•ด ์ž‘์—…ํ•˜๋˜ ๋„์ค‘, ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์—๋Ÿฌ๊ฐ€ ๋ฐœ์ƒํ–ˆ๋‹ค.

     

    ํ•ด๊ฒฐ์ฑ…

    https://stackoverflow.com/questions/65027247/unity-conflict-between-new-inputsystem-and-old-eventsystem

     

    Unity: Conflict between new InputSystem and old EventSystem

    When using the new InputSystem. If I add a Canvas component to my Scene it brings automatically the old EventSystem and I see this error in my console: InvalidOperationException: You are trying to ...

    stackoverflow.com

     

    Edit -> Project Settings->Player->Under Other Settings under Configuration is the option Active Input Handling.

    Active Input handing ๋ถ€๋ถ„์„ Both๋กœ ์ฒ˜๋ฆฌํ•ด์ฃผ๋ฉด ๋œ๋‹ค.

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    ํ•ด๋Š”์„ 

    ๊ธฐ๋ก์„ ๋‚จ๊ธฐ๋ ค๊ณ  ๋…ธ๋ ฅํ•ฉ๋‹ˆ๋‹ค

    ์ €์ž‘์žํ‘œ์‹œ

    '๐Ÿ“šSTUDY > ๐Ÿ‘“hololens&MRTK' ์นดํ…Œ๊ณ ๋ฆฌ์˜ ๋‹ค๋ฅธ ๊ธ€

    HoloLens2์—์„œ ์ด์ƒํ•œ ๋””๋ฒ„๊น… ์ฐฝ ๋„๊ธฐ  (0) 2024.12.19
    [holoLens2 ๊ฐœ๋ฐœ ํŠœํ† ๋ฆฌ์–ผ] HoloLens 2 fundamentals: develop mixed reality applications (2)  (0) 2022.03.02
    [holoLens2 ๊ฐœ๋ฐœ ํŠœํ† ๋ฆฌ์–ผ] HoloLens 2 fundamentals: develop mixed reality applications (1)  (0) 2022.01.15

    ๋Œ“๊ธ€

    ๊ด€๋ จ๊ธ€

    • HoloLens2์—์„œ ์ด์ƒํ•œ ๋””๋ฒ„๊น… ์ฐฝ ๋„๊ธฐ 2024.12.19
    • [holoLens2 ๊ฐœ๋ฐœ ํŠœํ† ๋ฆฌ์–ผ] HoloLens 2 fundamentals: develop mixed reality applications (2) 2022.03.02
    • [holoLens2 ๊ฐœ๋ฐœ ํŠœํ† ๋ฆฌ์–ผ] HoloLens 2 fundamentals: develop mixed reality applications (1) 2022.01.15
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